Laval Virtual 2011
Laval Real:
This year was my first time at Laval Virtual Symposium. I was only there as a listener, but I hope to present one day something as interesting as what I’ve seen and heard today.
Formal Neural Networks apllied to artificial intelligence and game
Here is my Master's thesis on the application of neural networks in artificial intelligence and video games. (In French)
RTS & A* algorithm
This is the beginning of a real time strategy game I developped for a school project.
Only the A* pathfinding of entities is implemented for now.

Middle Ages Battle
Download the game
Visgraph 2.0
Visgraph has been updated.
It now includes:
- The convex hull of a 2d points cloud.
- Delaunay triangulation and Voronoi diagram
VisGraph 1.0
VisGraph 1.0 is the first part of a Computer Graphics application I am developing as a school project for my Master.
I posted it on Sourceforge and Softpedia recently included my application in there database.

My Bachelor projects…
Here are all my Bachelor school projects :
Rendering :
The goal of this project was to create a Render
er that could load 3D scenes from an xml files, compute the scenes and generate a Jpeg image of the scene. Here are some screenshots:
How to modify Blender’s interface
Hello,
in this tutorial, I will try to explain how to modify the interface of the 3D software Blender. I will show you how to add your own space with your own buttons starting your own programs.

Hello :) !
Hi everybody and welcome on my blog !
You will find some information about me, but I will also post some of my works and projects. I will try to make some tutorials about game programming as well.
I hope you will find some interesting stuff on this blog.
Jeremie.



